Dead Space : Downfall


Dead Space : Downfall

Vue d’ensemble :

Lorsqu'une station d'exploitation spatiale découvre une énorme empreinte d'alien sur une planète distante, la colonie pense avoir trouvé la preuve de l'existence de Dieu. Mais bientôt, plusieurs membres de la colonie sont victimes de symptômes de la depression extrême - le seul remède, c'est de rapprocher de la Marque.Une ferveur religieuse s'empare alors de la population et aboutit à un suicide collectif. La sécurité de la planète décide alors de supprimer la Marque, et demande au vaisseau USG Ishimura de l'emmener pour l'étudier.

Votes 158 (5,9/10)

Duree : 74 minutes

Date de sortie 2008-10-27

Société de production :

  • Film Roman Productions
  • Electronic Arts (EA)

Pays de production :

  • United States of America

Genres :

  • Animation
  • Horreur
  • Science-Fiction
  • Thriller

Remorque

Plus d’informations

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Bruce Boxleitner
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Shen (voice)
Kelly Hu
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Leggio / Dobbs / Jackson (voice)
Jeff Bennett
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Captain Mathius / Farum (voice)
Jim Cummings
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Heather / Donna Fawkes (voice)
Grey DeLisle
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Alissa Vincent (voice)
Nika Futterman
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White / Bavaro (voice)
Maurice LaMarche
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Hansen / Glenn (voice)
Phil Morris
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Cartusian (voice)
Bob Neill
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Chic (voice)
Jim Piddock
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Samuel Irons / Pendleton / Miner (voice)
Kevin Michael Richardson
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Jen Barrow (voice)
Lia Sargent
Lia Sargent
Ramirez (voice)
Hal Sparks
Hal Sparks
Dr. Kyne (voice)
Keith Szarabajka
Keith Szarabajka
Director
Chuck Patton
Chuck Patton
Screenplay
Justin Gray
Justin Gray
Screenplay
Jimmy Palmiotti
Jimmy Palmiotti
Foley
Sanaa Kelley
Sanaa Kelley
Supervising Sound Editor
Robert Weaver
Robert Weaver
Original Music Composer
Seth Podowitz
Seth Podowitz
Editor
John Hoyos
John Hoyos
Production Design
Ben Wanat
Ben Wanat
Art Direction
Ian Milham
Ian Milham
Sound Designer
Doug Andham
Doug Andham
Sound Designer
John Cevetello
John Cevetello
Sound Re-Recording Mixer
John Cevetello
John Cevetello
Sound Designer
Eric Freeman
Eric Freeman
Sound Designer
Felix Sanchez
Felix Sanchez
Visual Effects Supervisor
Brent M. Bowen
Brent M. Bowen
Animation Supervisor
Carl Linton
Carl Linton
Animation Supervisor
Richard J. Gasparian
Richard J. Gasparian
Production Accountant
Rob Renshaw
Rob Renshaw
Compositors
Brendan Harris
Brendan Harris
Animation Manager
Richard Manginsay
Richard Manginsay
Title Designer
Roger Injarusorn
Roger Injarusorn

The Movie Diorama

Dead Space Downfall reduces its space horror aesthetic to a chunk of unpolished planetary rock. Back when Electronic Arts released the original ‘Dead Space’, I happened to download and install the demo. A thirty minute segment that highlighted the darkened horror and survivalist gameplay mechanics. That, well, was enough for me. Far too frightening and involving for me. So when I heard an animated prequel was released, my intrigue once again spiked and perhaps would illicit a fresh wave of adoration for the video game franchise. Sadly, it did the opposite, deterring me away from the games forever. A planetary flight crew discover an extraterrestrial monolithic marker that rapidly turn members into homicidal nightmarish creatures, meaning the remaining individuals must fight to survive. Thus begins the enduring battle against the animalistic Necromorphs. Yet beneath the blood covering the crevices of the Ishimura and the mundane brutality of limbs being severed, is an undercooked plot circling around faith. Followers of the Church of Unitology demanding to see the newly acquired holy relic, devotees oblivious to the chaotic harm that it has caused. Religious persecution, if you will. However the writers chose to subdue this interesting strand and instead incorporated a thirty minute montage of crew members being savaged by Necromorphs through some of the most bland, stilted and downright dreadful animation available. Over-textured blurry 3D CGI monstrosities that forced me to question if I had my spectacles on or not, never complementing the basic 2D character designs. The original ‘Scooby Doo’ series looked better than this, a cartoon created decades ago! The characters themselves had no personality injected into them and instead emanated hard talking shells. “Fight...or die!”. “I’m not a hero, just a man!”. The voice acting was nearly as tedious as a Bible reading powered by the emotionless tones of Tommy Wiseau. The blood, whilst insurmountable in terms of quantity, was too excessive and tame to be effective. If it wasn’t for the overburden of paranoia, mass hysteria and delusional grandeur, which can be contributing factors for deep space travel, this animated prequel would have nothing going for it. It’s just an ‘Alien’ ripoff, and about as dead as the animators’ sense for artistic quality. Just play the game instead.

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